Meg took our son to the dentist this past week and naturally, on my end, there was all sort of anxiety. Even though his last visit went splendidly, I’m still haunted by the very first visit we took when the dentist found several cavities that had to be taken care of.
However, since that first visit, we took the dentist’s advice of using an electric toothbrush and it’s unbelievable the difference that it’s made. While he still had to have the cavities taken care of last time, the dentist noted a marked difference between one visit and the next, the same for our latest.
With that said, his stellar report led to him being able to pick a sticker. And come on, what kid doesn’t love getting a sticker?! He was so proud of himself, he looked past Paw Patrol, Disney, and The Avengers and went for a sticker that read “No Cavity Club.”
Of course, after that, his mind was churning as he regaled mommy with questions about this club, now that he’s a part of it, when they meet, and if the club means he’ll get the chance to meet other kids.
I’m not really a video game guy.
Sure, I played some Nintendo when I was in elementary school, but it was always at a friend’s house. I didn’t own one myself until I was a pre-teen and had earned enough delivering the weekly Pennysaver once a week for the tidy sum of $8 a week to buy one myself. And at that point most people had moved on to Super Nintendo.
But I’ll say that one of the games that was a childhood favorite for me at many a friend’s and was the first that I went out to buy when I had my own NES system was Disney’s DuckTales.
And I am all about the nostalgia of my youth, especially when it comes to DuckTales. Any quotes and notations you find hereon in come from the book Mediated Nostalgia by Ryan Lizardi. Check it out if you want to take a look at what drives you or folks like me to cherish things from our past like Disney ducks so much.
The graphics in retrospect were not the best. You knew who the characters were, but compared to their animated counterparts, seen daily on the Disney afternoon cartoon block, it was the limits of 8 bit gaming graphics in 1989. The storyline didn’t explain much other than that Scrooge had to travel the world, collect treasure, and win. That was it, really. Why these places, why these enemies? The purpose? It was a bit thin, but it was okay. Because the gameplay, its music, and its sheer relationship to a favorite hit cartoon series was fantastic enough to get one hooked that it became one of the most fun games on the system and a part of many collective memories of both cartoons and gaming in the late 80s/early 90s.
For years I remember the mere mention of classic Nintendo with folks often led to one of the conversations – Mario and DuckTales.
My original DuckTales game went, along with any other NES games I had, when I sold my NES system shortly after I got married and we moved into our house. There just wasn’t room for a lot of things, and many of the things that had been sitting in boxes for a lengthy period of time hit the bricks via ebay. NES was one of them. That lack of access certainly added to my desire to play again.
So it’s no wonder that when I got a smartphone with enough memory to do so last year, the only game I ever spent money on was a revisit of that now classic game under the title DuckTales Remastered.
“The economic concern derives from a desire on the part of a film remake producer to construct a maximum audience base consisting of those who are already familiar with the original text and those that are not.” (Lizardi 2015, 118)
Released in 2013, just a bit shy of 25 years since the original game’s release, this is a nostalgic fan’s dream. Because it’s evident from the get-go that, while anyone could play it, this is truly aimed at fans who grew up with the original and now as adults have the chance to revisit not just the game, but a fully improved-upon visual game that taps into your longing for the characters, situations, shows associated with it by adding even more characters, layers, and story to it.
“Considering the specific time period from which many remakes derive their source material, constructing those whose childhoods occurred in the 1970s and 1980s as perpetual nostalgics means economically targeting consumers who are currently somewhere between twenty and forty years old.” (Lizardi 2015, 124)
The gameplay, levels, music, and worlds are virtually the same as it was in 1989 with the exception of enhanced, better looking 3 dimensional backgrounds and two-dimensional characters that are almost identical to their onscreen counterparts in the original animated series.
If that weren’t enough to make me feel nine years old again, the game developers gathered together all of the surviving cast members of the animated series to provide the voices of their characters in the game, which is quite the feat in itself. Alan Young, who voiced Scrooge McDuck was around 93 at the time he provided vocals for the game and he still wasn’t the senior cast member on deck. That goes to June Foray, voicing villainous sorceress Magica DeSpell just as she did in the cartoon series, and doing so at the age of 95. For characters whose voice actor had since passed on, the developers of the game were keen enough to hire very good vocal impersonators who were able to emulate the original voices from the cartoon series.
The voice cast was utilized not just to provide vocals as characters moved through gameplay, grunting if they got hurt or exclaiming as they located treasure. One of the greatest additions to the Remastered version of the game were full animated sequences featuring the characters to provide backstory, segue, and make sense of what otherwise made none for the show’s continuity back in the day of the original game. (How can Scrooge breathe in space? What the heck is GizmoDuck doing on the moon in the first place?)
“These re-imaginings prove time and time again that they are not only aimed at establishing a new audience base for rebooted properties, but are speaking primarily to the already established nostalgic base.” (Lizardi 2015, 130)
With a new DuckTales cartoon series headed to Disney this summer with an updated look, story, and voice cast, I’m sure there’s bound to be another, brand new game of some sort coming. And if it has as much care as has been put into this, it’ll be great.
But, for me, I just want that feeling of being nine years old again at a sleepover at a friend’s house hopping Scrooge through the Amazon, across the Moon, and finding treasure wherever it lay, reliving the adventure not just of a game, but of childhood. Isn’t that what nostalgia’s all about?
It is, and the game developers counted on it.
That title totally sounds like something out of an episode of the 1966 Batman TV Series, doesn’t it?
“…but the Riddler’s clue, Robin. When is a door not a door?”
“When it’s ajar! He’s going to strike at the jarred fruit exhibit at the Gotham Pavilion!”
“I don’t think so, Robin. That’s too obvious. No, his devious mind works like an onion. You must peel back the onions to get to the core of his twisted scheme.”
“Ajar. Ajar…wait, Batman! Isn’t millionaire explorer Thaddeus A. Jar showing off his priceless collection of souvenirs at the Gotham Millionaire’s Club this afternoon?”
“Precisely, Robin! Good work, chum! Let’s race there fast!”
And yet, it’s all I could really come up with.
When is a door much more than a door?
When it gets me so darn excited, that’s when.
We’ve been making a lot of trips recently to what will soon be our son’s new elementary school for a series of Kindergarten nights designed to get the kids used to the environment, to the lessons (lots of tactile activities, games tied into words, letters, etc), and getting to know their soon to be teachers and classmates.
But you’re going to laugh when I tell you that one of the things that got me the most excited during one of these kindergarten prep nights was…just a door. Sure, the nostalgia of a small school, the same hallways, decorations and smells of the ones I remember as a kid sent me swirling into a delirium of reminiscence. But it was when the little guy asked to use the bathroom and I showed him where it was that I had my mind blown.
Look, they’re still little and they’re still figuring things out, and that includes things we take for granted as adults, like knowing how much/little to show in a public bathroom.
So, yeah. I got so excited about a bathroom stall door, I had to write about it.
I should get out more often. Who knows what I’d find.